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| Battlefield 2 Game Server Up and Running |
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Surprise !!
Get your games patched to 1.5 and join the fun.
We now have a Battfield 2 Game server running.
There are still some bugs to be worked out, but it is running.
So hop on and join the battle.
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{RR}SinisterSalad writes: The wait is finally over! Update 1.50 for Battlefield 2 has finally been released, complete with lots of fixes and 8 new maps! We'll keep this post up to date with the latest links - just keep in mind that all the mirrors are getting hammered right now so your downloads might be somewhat slow.
The patch weighs in at a hefty 1.93GB. If you want to verify your download, the md5 is: 513a415dbca69f995e866a9dc7cbd305
Remember that you need to have Battlefield 2 patched to 1.41 before you install Update 1.50!
If you still have the 1.50 beta installed, you'll need to reinstall BF2 first.
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Bold items mean it's new changes in Beta 3
• Made some more tweaks to J10 handling to even its balance against other jets. - Fixed • Hit detection is better but only for those on low pings - We have seen some improvement from the closed beta results but let us know what you think. • Sand bags have ”glass” effect in Operation Blue Pearl - In Test • Operation Blue Pearl is missing UAV ability - Fixed • Clicking on JOIN or double clicking a server occasionally resets the game back to server browser - Fixed • Occasional connection drops after being on a server a couple of minutes - Fixed • Consensus to reduce grenades per kit - Will not be changed • Consensus to revert to 0.3 second delay between jump and prone - Fixed • Crashes when changing Falcon settings sometimes. - Fixed • YASU causes conflict with BF2.exe preventing the game from running - In Test • Commander assets do not always fire/work - Fixed • Mouse wheel acceleration on jeeps and APC’s - In Test • Mouse wheel acceleration on parachutes - In Test • Widescreen, FOV doesn’t change - Not changed at this time • Unable to exit static anti tank in OBP - Fixed • Falcon controller prevents joystick controls being assigned to work especially on jets and helicopters. Falcon always acts as primary controller for pitch and roll. Resets to Falcon at the start of every round. - Fixed • The jets on Highway Tampa were replaced with attack choppers in 1.50 - Fixed, Highway Tampa is now as it was in 1.41 • The graphics for Highway Tampa are the same as Mashtuur City on create a local match in the menu and load screen. - Fixed • Spotting as Commander doesn’t always work, closing Commander screen and re-opening solves this - Investigating • Picking up the kit of a player who disconnected causes crashes - Fixed • Audio settings do not always save after clicking APPLY - Fixed • Registry Version remains at 1.4 after Update 1.5 is installed - Fixed • Community/Custom games shows BF2 and Special Forces as version 1.4 instead of 1.5 - Fixed but didnt make it to Beta 3 • BF2OpenAL.dll was version 1.1.1.0 - Fixed - Updated to version 2.1.8.1 • ch_gas_station collision mesh on Dragon Valley was inconsistent with other gas station buildings - Fixed • MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag - Fixed • Challenger2 HUD icon was incorrect showing M1A2 HUD icon instead - Fixed • Road to Jalalabad has PLA FAV spawn in place of a MEC FAV - Fixed • Dragon Valley Chinese artillery used default respawn time instead of 360 seconds as other artillery uses - Fixed • Bizon (PP-19) had no delay time after weapon switch - Fixed (this now has a delay of 0.666) • F35B had a lock delay of 1.5 compared to 1 second lock delay of other aircraft - Fixed • Incorrect camo Humvee was being spawned in Taraba Quarry - Fixed • UH-60 (Black Hawk) guns had 0.25 splash damage setting, down from 3 making it difficult to hit infantry. - Fixed (this is now set to 1.5 to improve the UH-60's usefulness while not allowing it to dominate) • It was impossible to pass a claymore unless an engineer disarmed it first. - Fixed (players can now go prone to pass the claymore) • Allow BF2.exe to use more than 2Gb RAM on machines that support it - Fixed • Modify HUD in TV guided missile view that makes viewing difficult on maps like Dragon Valley - Fixed • Army hardware takes too long to spawn on Wake Island - Investigating • Mouse control didn't work in Special Forces - Fixed • Falcon controls overwrote on every map load in Special Forces - Fixed • Highway Tampa crashes at 14% - Fixed • Added Battlefield 2142 style prone deviation - Fixed (going prone will now cause reduced accuracy for a brief period the same system BF2142 uses)
Download - Battlefield 2 v1.50 Patch Beta 3
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{RR}SinisterSalad writes: There has been a lot of discussions on the Battlefield forums regarding the Battlefield 2 Update 1.50, so this is to let you all know what’s happening.
Update 1.50 is still in development, we have held back on releasing the update as we have become aware of and are taking preventative measures against 3rd party tools which have been severely affecting everyone’s playing experience recently by crashing dedicated servers, clients as well as allowing account spoofing. We hope you understand our decision to delay the release to resolve these issues rather than releasing early with a need to update again. We are looking to release this update by Winter of this year.
SOURCE
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| News Articles: Battlefield 2 celebrates its 3rd year anniversary. |
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| {RR}SinisterSalad writes: We have some official news from DICE.
"With over 15 million player accounts being created since release, Battlefield 2 is still going strong. On the forums we often see discussions about whether there will ever be another update for the game. Well, today we are happy to announce that we are working on an update for Battlefield 2. We are planning to provide an open beta in the near future and we hope you’ll give us your feedback before final release; so watch out for that.
Keep an eye on www.Battlefield.com for information on what we are working on, release dates and don’t forget to visit our forums.
In the mean time Battlefield Bad Company is released worldwide this week and we expect it will keep you occupied while we work on the update.
-End of Transmission-
Regards,
DICE Live team" Guess we'll have to keep our eyes open. There's talk of a new map that was added to the stats list Shanghi Showdown.
Veggie discussion HERE.
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{RR}SinisterCaesarSalad writes: EA has officially released their new map. There are a few changes made since the beta version, with mixed opinions on those changes.
Posted on EA's BF2 site:
Final Battlefield 2 Highway Tampa Released
"Following a successful beta, the final version of Highway Tampa for Battlefield 2 is now ready to roll out. DICE, along with our update partner Intel, created this new map focused on tank battles that echo those of Battlefield 1942. Exploding shells ring out across the desert as tank columns meet in furious battle amidst the swirling sands.
Tweaks since the beta version include more infantry cover to help them hold onto flags, improved jeep spawning to better prevent stranded infantry and a number of glitch fixes. We wish to thank the Battlefield community for all the time they put in playing the map and posting feedback to the forums. We're sure you'll enjoy the epic vehicular warfare in this new map."
Download locations:
Total BF2.com EA ftp
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{RR}SinisterCaesarSalad writes: After months of waiting and two public beta releases, the final version
of the Battlefield 2 v1.4 patch is out today! Check below for the
changelog:
Gameplay Tweaks:
- The vehicle drop has been modified to help prevent exploits such as
blocking enemy vehicles, destroying vehicles and commander assets, or
as an alternative to artillery.
- C4 tossing distance has been reduced.
- A prone->crouch delay has been added.
Bug Fixes:
- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- Another attempt at fixing the Red/Blue nametag bug.
- Fixed the missing server info on the map briefing screen.
- Fixed the server browser issues with updating info.
- Fixed the filter by maps size option in the server browser.
- Fixed a low reproducibility crash bug related to the vehicle drop.
- Fixed a crash in Co-op after a player is revived without a kit.
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- Fixed the occasionnal red distance marker appearing on the ground.
- Fixed the bug that caused the player's arms to become invisible when switching weapons.
- Co-Op bot console commands now function on local servers.
- Fixed the excessive damage taken by the Muscle Car.
- Adjusted the minimum number of players to start the round on ranked
servers. The new values for 16, 32 and 64 players are 6, 8 and 8
respectively.
- Re-enabled unlocks on unranked servers.
- Commander options are no longer available whilst commander is dead.
- Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
- Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned.
- Ranked Servers now force unlocks.
- Added support for multiple gamemodes in single maplist for mods
Get the file links off of TotalBF2.com
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| {RR}SinisterCaesarSalad writes: Attention Soldiers!
We just got an update from DICE and the 1.4 patch that was scheduled for today has been delayed as the team makes final reviews on the patch. The release date for this patch currently is TBD, but we will update this announcement when we get new information on the patch. Apologies for the lateness of this update. Below is a list of the new content and fixes that will be included in the 1.4 patch.
Click the "more" button below for full story.
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{RR}Truffle_Of_Trouble writes: It is rumored that the BF2 1.3 is going to be released today. Infact I'm downloading it now. But I'm not 100% positive this is the actual patch. There was nothing for server files that I could find.
Ok I was just on EA's FTP and it is official... There are server file there and Full and Incramental patches...
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